
The more decayed an item's condition is, the more odor it produces, thereby increasing the potency of the scent spore that players transmit to wildlife, making the player that much more detectable to them.īait items may be selectively dropped from inventory, but is a slower process than some players would like when facing a predator. Wind appears to be a factor being upwind of an animal will decrease the range at which it can smell you however, it may still see or hear you regardless of wind direction. Items dropped on the ground do not produce Scent, although meat/guts/carcasses dropped with the Decoy ability ("3") will create a 30m circle around the item, flagging other possible food items for wolves to consume.


Each Scent Indicator increases the range at which the player can be detected by 10 meters, as well as creating longer ranged "Points of Interest" which nearby Wolves and Bears will approach investigate. Man-made foods produced before the disaster have no odor and are therefore no longer detectable by animals at all, making them safer to transport.Įach 1.5kg of Raw Meat, 2 Fresh Gut, or 2.5kg of cooked meat in the player's inventory produces 1 Scent Indicator. Currently, only those products taken from animals in the game produce additional odor to that of the player.

Meat and guts increase the character's odor when carried. A player's odor, or scent, makes them detectable to wandering wildlife.
